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A shape-changing creature associated with Hell. They first appeared in Good Intentions. For a list of werewolves, see List of werewolves.

General[]

The werewolf was a shape-changing creature associated with Hell, being able to switch from human form to the shape of a giant wolf. Werewolves were originally bred to hunt angels, but proved too hard to manage. As a result, they came to largely live and roam free in packs.⁠[1] An individual werewolf often saw the werewolf who turned them as their parent.⁠[2] Werewolves probably had a normal sex drive, but were probably infertile due to their connection with Hell.⁠[3]

Werewolves did not get along with vampires and were often called "mongrels" as a derogatory term.⁠[4]

Unlike vampires they were still alive, and unlike both vampires and demons they were not reduced to ashes when killed. New werewolves are created by biting a person. It was however not possible to turn a human with a guardian angel into a werewolf, instead the person will die.⁠[5]

Werewolves were active at least since the 13th or 14th centuries BCE, based on contacts with the Family.⁠[6]

Abilities[]

Werewolves could shift at will between their human form and a supernaturally large wolf form. The transition could be very quick and kept partial, e.g. to get clawed hands that were still usable as hands.⁠[2] They healed very fast, had a powerful sense of smell, and possessed supernatural strength and resilience, especially in wolf form.⁠[4] They seemed to keep most of their mental faculties in wolf form, though their ability to talk was constrained by physiology. It is unknown if they shifted involuntarily under a full moon.

Their claws were strong and sharp enough to dig into metal.⁠[4] The connection with Hell allowed their claws and teeth to interact with and hurt angels, demons, and jinn.⁠[7][8]

Werewolves were vulnerable to silver and to angelic fire or light.⁠[9] Very severe physical trauma could still hurt or kill them.⁠[2][1] Weapons like pepper spray was very effective in countering their enhanced senses.⁠[10][2]

Packs[]

Werewolves lived both in packs and alone.⁠[5] The packs were hierarchically organized, often located in rural areas. The Special Task Force knew of several packs throughout southwestern USA. Caleb’s pack had their territory somewhere outside Seattle, probably to the east of the city. Jackson Tyler’s pack was present at the Family party in Vancouver, and probably lived in that area. Its known members were Jackson Tyler and Hugo.⁠[11][12]

Los Angeles held at least three packs. One was led by Sergio, and was probably in the western part of the city. Jackson’s pack was in San Bernardino. The last was in Riverside.⁠[13]

Werewolves had testing and initiation rituals in order to induct new members. The purpose and origin of these were unknown to the werewolves, but they served to drive away any guardian angel from the inductee.⁠[5]

Cannibalism and eating the heart of other werewolves was documented in at least two werewolf packs. After Diana had defeated Caleb and took over his pack, she tore out and ate his heart.⁠[2] Crank was derided by his pack for allowing Anatole to claim his sire Dietrich’s body.⁠[13]

Some werewolves lived unaffiliated with a pack. Filip and Evgeni served as engineers aboard the Silver Delta, the yacht owned by the Family.⁠[14] It also appears that werewolves were relatively free to act outside their pack, like in the case of Dietrich who hired himself out as a mercenary.⁠[8]

Theories[]

Werewolves have sometimes made attacks in suicidal circumstances, especially in changed form.⁠[1][8] It is possible that they enter into a form of battle rage when changed where they largely disregard personal survival.

Sources[]

Werewolves play a key role in the following stories:

References[]

  1. 1.0 1.1 1.2 Natural Consequences, chapter 17
  2. 2.0 2.1 2.2 2.3 2.4 Natural Consequences, chapter 3
  3. Halloween for Life
  4. 4.0 4.1 4.2 Good Intentions, chapter 17
  5. 5.0 5.1 5.2 Natural Consequences, chapter 10
  6. Past Due, chapter 20
  7. Natural Consequences, chapter 7
  8. 8.0 8.1 8.2 Grand Theft Sorcery, chapter 22
  9. Past Due, chapter 25
  10. Natural Consequences, chapter 1
  11. Past Due, chapter 13
  12. Past Due, chapter 15
  13. 13.0 13.1 Grand Theft Sorcery, chapter 21
  14. Past Due, chapter 24